![]() ![]() Rarely will you ever wait more than five seconds in between deaths or while teleporting to a new location before you’re back in the action. One other area that Demon’s Souls obviously benefits by virtue of being on a console with an SSD is a substantial reduction in load times. But those nitpicks notwithstanding, Bluepoint did an excellent job of updating Demon’s Souls to modern standards without changing the core of its gameplay. There’s still an annoyingly common tendency to use a shove attack when I don’t mean to, and I wish the developers had done something to better explain World Tendency to newcomers. This is an elegant fix that still keeps the inventory management without any of the frustration. And then you’d also have to trek back to the archstone just so you could offload any unnecessary items. Item burden is a huge factor in Demon’s Souls, and in the original, when you picked up something that you had no space for you’d have to either make room for it by permanently destroying something in your inventory or you’d have to just leave it and convince yourself that you didn’t really need whatever it was anyway. I need to give a special mention as well to the new ability to send items to your storage box without having to return to the Nexus. ![]() There’s so many to touch upon, but the long list includes: The addition of a tool belt that lets you equip up to four situationally useful items in a submenu that’s accessible with the touchpad the ability to use archstones like a bonfire and reset the enemies without having to go back to the Nexus being able to see the durability of your weapon in the HUD being able to see what the next item you have equipped is and all of this is on top of a much cleaner and more intuitive menu UI that sacrifices some of the original’s unique visual style in favor of simplicity and readability. The real stars of the show here, though, are the litany of smaller quality-of-life upgrades that make me never want to even think of going back to Demon’s Souls on the PS3. Dark Souls addressed both these issues with the introduction of Estus Flasks and a simplification of the weapon upgrade system, and going back to how it used to be made me remember how much of an improvement Dark Souls was in those regards. Weapon upgrading is also needlessly convoluted, with 16 different types of upgrade materials to find and make sense of, and almost every weapon type requiring different materials in order to upgrade them. If you run out of health-restoring grass, you’ll need to either farm it by repeatedly killing specific enemies in specific worlds that drop it, or you’ll need to farm souls (that you could have used to improve your character) and purchase it from a merchant. Demon’s Souls is exceptionally grindy in often frustrating, time-wasting ways. Not all of the ways Demon’s Souls differentiates itself from the rest of the Souls series are positive ones. Sam Bishop, OctoScore: 9.4 Read our full original Demon's Souls reviewĪll of this is true for Bluepoint’s remake, which largely stays true to the spirit of the original Demon’s Souls, both for better and for worse. It's utterly unique among the offerings on any console right now, and absolutely, positively should not be missed. Every single person that owns a PS3 should at the very least rent this game to see what all the fuss is about, and those that can remember the good ol' days when games taught through the highly effective use of intense punishment and a heavy price for not playing it carefully should scoop this up instantly. Actually, I take that back it's most definitely something everyone should try, but the look, seemingly unforgiving nature and themes might be a bit off-putting. What We Said About the Original Demon's Souls Verdict: Demon's Souls is not a game for everyone. But others, like the emotional and story-driven battle against Maiden Astrea, or the epic fight against the Storm King that has you picking up a special weapon to shoot giant slicing wind attacks at the godforsaken manta rays that had been making your life a living hell for the last three hours, are absolute classics. The Dragon God was a disappointingly gimmicky boss fight in 2009, and annoyingly it’s just as bad in the PS5 remake. ![]() Many feel like experiments to really push the limit of what a boss could be of course, not all are successful. “Demon’s Souls also features some of the most memorable bosses of any of FromSoftware’s games, and certainly some of most mechanically interesting ones.
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