If you just want the quick fix, you can skip this section, however as the more detailed article points out, you might want to change the following lines too. Always revert changes like this when a patch is released.īefore making any changes, you might want to make a copy of your file, then you'll need to open it for editing:Ĭd ~/.local/share/feral-interactive/XCOM2/VFS/Local/my\ games/XCOM2/XComGame/ConfigĬp XComEngine.ini Īnd then find the PoolSize=10 line and change it to something more reasonable, such as 256. Important Note: We suggest reverting these changes for any patches that come, as it could affect them. No more slide-show explosions, or missed action-shots. I'd go as far as to use the phrase "buttery smooth". There is still a little stutter evident in the loading transitions while in the dropship, but in-game performance is definitely a huge improvement. Having tried these changes myself, I can report that performance leapt from "frustrating and shoddy" to "entirely playable". Original credit to this tester for Unreal Engine 3 here from 2013, regarding the original XCOM game. In fact, besides Poolsize, you can tweak quite a few settings in your game's ini file, but as usual, it appears that PoolSize is the primary factor in smoothing out the performance. In fact, the default PoolSize is set at just 10Mb, and I suspect that Feral have to leave it that way to ensure maximum compatibility. ![]() In particular, many titles using UE3 suffer from an extremely low default memory allocation. However, this has brought some hangovers from that earlier version with it, hangovers that Feral left in place during the porting. Porting all their customisations to the newer engine would have been daunting, so they decided to stick with that customised engine for XCOM2. It seems that when they brought XCOM: Enemy Unknown to the masses, they'd hacked that version 3 engine so much, it was practically an entirely new fork. You can grab the Squad Cohesion mod in the Steam Workshop.When Firaxis chose to use Unreal Engine to power their latest title, XCOM 2, they chose to stay on the older version 3 of the engine instead of the latest, and fully Linux-compatible, version 4. It’s a neat idea, and could make the implicit relationships you create among your XCOM 2 soldiers that much more tangible. ![]() You can see all the relationships and cohesion scores in the armory, and if you want to tweak the values, you can do that by editing one. ![]() ![]() Soldiers who are close to members of their squad will more easily be shaken in a teammate is killed, as you might expect. Of course, there are also some negative effects. A flawless mission with many enemy kills will obviously award more points than a failed mission where a soldier was lost or captured.Īs the cohesion level rises, your soldiers will get more powerful buffs. The Squad Cohesion mod lets you get buffs (and debuffs) for all your squad members based on their relationships with their fellow soldiers.Īfter every mission, soldiers can gain (or lose) cohesion points based on the outcome of the mission. If you love XCOM 2, but you wish you could be rewarded for building relationships between your soldiers, you’re going to love this new mod from modder RealityMachina. You got your Fire Emblem in my XCOM 2! You got your XCOM 2 in my Fire Emblem!
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